23 November 2008

sydney ferry wharf concept

first concept of a sydney commuter wharf.

06 November 2008

EXPERIMENT 3 DEMOs

the link has both the maps and the demo files for the draft and the final maps.

http://files.filefront.com/DM+DOGS+andrewzip/;12275605;/fileinfo.html

experimentation particles

17 October 2008

particles - fresnel effect




11 October 2008

particles

NVIDIA:

NUMBER OF PARTICLES 60 000. THE PARTICLES ARE EITHER SPHERICAL MESHES OR CIRCULAR SHAPED SPRITES


07 October 2008

TEXTURE MAPS, NORMAL MAPS AND MORE

www.filterforge.com
is a website with loads of texture maps including normal maps, bump maps, diffuse maps, etc.

www.gimp.org/
GIMP is the GNU Image Manipulation Program. It is a freely distributed piece of software for such tasks as photo retouching, image composition and image authoring. Think free photoshop.

http://nifelheim.dyndns.org/~cocidius/normalmap/
Is a plugin to GIMP to create normal maps from your images.

http://www.bencloward.com/tutorials_normal_maps1.shtml
is a tutorial and explanation on what a normal map is and how to use them.

22 September 2008

EXPERIMENT 2!!!!!! JEREMY MARK THIS ONE.

PAN/ CACTUS MODEL/



zzzzzzzzzzzzzzzzzzOOM>> 66%

THE PROCESS OF DEFORMATION TO THE POINT OF UNRECOGNITION.

ROTATION /// 41%

USING THE SOLID AS A SURFACE TO ACHIEVE UNRECOGNITION. THE CLOTH REPRESENTS THE BODY IN RICHARD GOODWIN'S WORKS. CLOTH IS THE BOUNDARY BETWEEN OUR PUBLIC AND PRIVATE PERSONAL SPACE. THIS MODEL TURNS THE SOLID INTO A CLOTH TO REDEFINE THE PUBLIC AND PRIVATE SPACE.

files if u want them are here
http://files.filefront.com/exp2zip/;11867759;/fileinfo.html

21 September 2008

kickflip project 1.1 & 1.2

kickflip 1.1


kickflip 1.2

infiltration. more hardcore than porosity

"the practice and theory of urban exploration in areas not designed for public usage"

www.infiltration.org

17 September 2008

work


house vassiliou.
UT3 real time environment.

11 September 2008

polymorphic surfaces

polymorphism describes multiple possible states for a single property (it is said to be polymorphic, or polymorphous)


10 September 2008

rotation animation


rotation animation - internal of V-0.41*V

towards exp 2



PERCENTAGES

41 and 66

total volume = 102707.56

v-41%V=60597.46

V-66%V=34920.57

void_cactus

Mass properties of kacktus ( Part Configuration - Default )

Volume = 102707.56 cubic meters


Center of mass: ( meters )
X = -6.99
Y = 39.31
Z = 20.93

surface study

27 August 2008

363george

Mass properties of 363_G ( Part Configuration - Default )


Mass = 106082088627.37 grams

Volume = 106082088627370.25 cubic millimeters
= 106 082.088 63 cubic meter
=106kL

Surface area = 15648060160.31 millimeters^2

Center of mass: ( millimeters )
X = -11056.89
Y = 40306.81
Z = -21305.43

Principal axes of inertia and principal moments of inertia: ( grams * square millimeters )
Taken at the center of mass.
Ix = (-0.00, 1.00, 0.02) Px = 25747700693302297000.00
Iy = (-0.16, -0.02, 0.99) Py = 63910162343095304000.00
Iz = (0.99, 0.00, 0.16) Pz = 73401006646622740000.00

Moments of inertia: ( grams * square millimeters )
Taken at the center of mass and aligned with the output coordinate system.
Lxx = 73156599442725765000.00 Lxy = -149708678365393090.00 Lxz = -1505154463030672600.00
Lyx = -149708678365393090.00 Lyy = 25770589218602263000.00 Lyz = 922250452117329020.00
Lzx = -1505154463030672600.00 Lzy = 922250452117329020.00 Lzz = 64131681021692486000.00

Moments of inertia: ( grams * square millimeters )
Taken at the output coordinate system.
Ixx = 293654566318566770000.00 Ixy = -47427104340409008000.00 Ixz = 23484794579761189000.00
Iyx = -47427104340409008000.00 Iyy = 86892546915368518000.00 Iyz = -90176132763527217000.00
Izx = 23484794579761189000.00 Izy = -90176132763527217000.00 Izz = 249445795066441330000.00

18 August 2008

EXPERIMENT:...01


EXPERIMENT01. MASHEDMACHINIMA.

12 August 2008

garrysmod gameinfo.txt

trying to get the sdk to work for gmod. i edited the gameinfo.txt as below (my edit is in blue)
it brought up the gmod option with the orangebox engine
i did a quick test on compile: returned errors: it wasn't a complete map. it found vrad.exe - good sign.

C:\Program Files\Steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin

"Configs"
{
"Games"
{
"Half-Life 2: Episode Two"
{
"GameDir" "c:\program files\steam\steamapps\andrewwallace99\half-life 2 episode two\ep2"
"hammer"
{
"GameData0" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\halflife2.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "c:\program files\steam\steamapps\andrewwallace99\half-life 2 episode two\hl2.exe"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "info_player_start"
"BSP" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vbsp.exe"
"Vis" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vvis.exe"
"Light" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vrad.exe"
"GameExeDir" "c:\program files\steam\steamapps\andrewwallace99\half-life 2 episode two"
"MapDir" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk_content\ep2\mapsrc"
"BSPDir" "c:\program files\steam\steamapps\andrewwallace99\half-life 2 episode two\ep2\maps"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
}
}
"Team Fortress 2"
{
"GameDir" "c:\program files\steam\steamapps\andrewwallace99\team fortress 2\tf"
"hammer"
{
"GameData0" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\tf.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "c:\program files\steam\steamapps\andrewwallace99\team fortress 2\hl2.exe"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "info_player_teamspawn"
"BSP" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vbsp.exe"
"Vis" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vvis.exe"
"Light" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vrad.exe"
"GameExeDir" "c:\program files\steam\steamapps\andrewwallace99\team fortress 2"
"MapDir" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk_content\tf\mapsrc"
"BSPDir" "c:\program files\steam\steamapps\andrewwallace99\team fortress 2\tf\maps"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
}
}
"Portal"
{
"GameDir" "c:\program files\steam\steamapps\andrewwallace99\portal\portal"
"hammer"
{
"GameData0" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\portal.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "c:\program files\steam\steamapps\andrewwallace99\portal\hl2.exe"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "info_player_start"
"BSP" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vbsp.exe"
"Vis" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vvis.exe"
"Light" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vrad.exe"
"GameExeDir" "c:\program files\steam\steamapps\andrewwallace99\portal"
"MapDir" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk_content\portal\mapsrc"
"BSPDir" "c:\program files\steam\steamapps\andrewwallace99\portal\portal\maps"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
}
}
"Gmod"
{
"GameDir" "c:\program files\steam\steamapps\andrewwallace99\garrysmod\garrysmod"
"hammer"
{
"GameData0" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\garrysmod.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "c:\program files\steam\steamapps\andrewwallace99\garrysmod\hl2.exe"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "info_player_start"
"BSP" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vbsp.exe"
"Vis" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vvis.exe"
"Light" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vrad.exe"
"GameExeDir" "c:\program files\steam\steamapps\andrewwallace99\garrysmod"
"MapDir" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk_content\garrysmod\mapsrc"
"BSPDir" "c:\program files\steam\steamapps\andrewwallace99\garrysmod\garrysmod\maps"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
}
}
}
"SDKVersion" "3"
}

09 August 2008

definitions of porosity

google definitions of porosity
  • Degree to which soil, gravel, sediment or rock is permeated with pores or cavities through which water or air can move.
  • A measure of the number and size of the spaces between each particle in a rock.
  • Percentage of the rock volume that can be occupied by oil, gas or water.
aim:
this experiment examines the porosity of a surface created by an explosion. in particular, addressing the cavities, spaces and volumes of porosity as a means of defining form.

hypothesis:
if a surface is exposed to an explosive force it will deform and eventually decompose. if a surface's porosity is measured by the spaces between each particle then the porosity will be at it's greatest at the moment prior to the surfaces dissolution.

method:
  1. using small objects a large surface will be created.
  2. deform the surface with a single explosion.
  3. record the surface's actions from the top view, side view and front view.
  4. find the moment when the surface reaches it's breaking point.
  5. model the surface at break point.
  6. repeat using multiple explosions.

06 August 2008

explosions in gmod


THE BARRELS FORM A SURFACE WHICH DEFORMS WHEN A FORCE IS APPLIED. DURING THE PROCESS OF DEFORMATION THE SURFACE CREATES SOME INTERESTING FORMS.

29 July 2008

explosive machinima

AS AN METAMORPHIC AND TOPOLOGICAL FORM OF ARCHITECTURE.
EXPLOSIVE FORCES DEFORMING SURFACES.
I'M INTERESTED IN HOW THE FORMS ARE SHAPED AND FORMED BY THE HURRICANES.
THE PHYSICS IS DETERMINING THE FORMS..








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