Mass properties of 363_G ( Part Configuration - Default )
Mass = 106082088627.37 grams
Volume = 106082088627370.25 cubic millimeters
= 106 082.088 63 cubic meter
=106kL
Surface area = 15648060160.31 millimeters^2
Center of mass: ( millimeters )
X = -11056.89
Y = 40306.81
Z = -21305.43
Principal axes of inertia and principal moments of inertia: ( grams * square millimeters )
Taken at the center of mass.
Ix = (-0.00, 1.00, 0.02) Px = 25747700693302297000.00
Iy = (-0.16, -0.02, 0.99) Py = 63910162343095304000.00
Iz = (0.99, 0.00, 0.16) Pz = 73401006646622740000.00
Moments of inertia: ( grams * square millimeters )
Taken at the center of mass and aligned with the output coordinate system.
Lxx = 73156599442725765000.00 Lxy = -149708678365393090.00 Lxz = -1505154463030672600.00
Lyx = -149708678365393090.00 Lyy = 25770589218602263000.00 Lyz = 922250452117329020.00
Lzx = -1505154463030672600.00 Lzy = 922250452117329020.00 Lzz = 64131681021692486000.00
Moments of inertia: ( grams * square millimeters )
Taken at the output coordinate system.
Ixx = 293654566318566770000.00 Ixy = -47427104340409008000.00 Ixz = 23484794579761189000.00
Iyx = -47427104340409008000.00 Iyy = 86892546915368518000.00 Iyz = -90176132763527217000.00
Izx = 23484794579761189000.00 Izy = -90176132763527217000.00 Izz = 249445795066441330000.00
27 August 2008
26 August 2008
18 August 2008
12 August 2008
garrysmod gameinfo.txt
trying to get the sdk to work for gmod. i edited the gameinfo.txt as below (my edit is in blue)
it brought up the gmod option with the orangebox engine
i did a quick test on compile: returned errors: it wasn't a complete map. it found vrad.exe - good sign.
C:\Program Files\Steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin
"Configs"
{
"Games"
{
"Half-Life 2: Episode Two"
{
"GameDir" "c:\program files\steam\steamapps\andrewwallace99\half-life 2 episode two\ep2"
"hammer"
{
"GameData0" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\halflife2.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "c:\program files\steam\steamapps\andrewwallace99\half-life 2 episode two\hl2.exe"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "info_player_start"
"BSP" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vbsp.exe"
"Vis" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vvis.exe"
"Light" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vrad.exe"
"GameExeDir" "c:\program files\steam\steamapps\andrewwallace99\half-life 2 episode two"
"MapDir" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk_content\ep2\mapsrc"
"BSPDir" "c:\program files\steam\steamapps\andrewwallace99\half-life 2 episode two\ep2\maps"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
}
}
"Team Fortress 2"
{
"GameDir" "c:\program files\steam\steamapps\andrewwallace99\team fortress 2\tf"
"hammer"
{
"GameData0" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\tf.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "c:\program files\steam\steamapps\andrewwallace99\team fortress 2\hl2.exe"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "info_player_teamspawn"
"BSP" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vbsp.exe"
"Vis" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vvis.exe"
"Light" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vrad.exe"
"GameExeDir" "c:\program files\steam\steamapps\andrewwallace99\team fortress 2"
"MapDir" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk_content\tf\mapsrc"
"BSPDir" "c:\program files\steam\steamapps\andrewwallace99\team fortress 2\tf\maps"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
}
}
"Portal"
{
"GameDir" "c:\program files\steam\steamapps\andrewwallace99\portal\portal"
"hammer"
{
"GameData0" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\portal.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "c:\program files\steam\steamapps\andrewwallace99\portal\hl2.exe"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "info_player_start"
"BSP" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vbsp.exe"
"Vis" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vvis.exe"
"Light" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vrad.exe"
"GameExeDir" "c:\program files\steam\steamapps\andrewwallace99\portal"
"MapDir" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk_content\portal\mapsrc"
"BSPDir" "c:\program files\steam\steamapps\andrewwallace99\portal\portal\maps"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
}
}
"Gmod"
{
"GameDir" "c:\program files\steam\steamapps\andrewwallace99\garrysmod\garrysmod"
"hammer"
{
"GameData0" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\garrysmod.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "c:\program files\steam\steamapps\andrewwallace99\garrysmod\hl2.exe"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "info_player_start"
"BSP" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vbsp.exe"
"Vis" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vvis.exe"
"Light" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vrad.exe"
"GameExeDir" "c:\program files\steam\steamapps\andrewwallace99\garrysmod"
"MapDir" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk_content\garrysmod\mapsrc"
"BSPDir" "c:\program files\steam\steamapps\andrewwallace99\garrysmod\garrysmod\maps"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
}
}
}
"SDKVersion" "3"
}
it brought up the gmod option with the orangebox engine
i did a quick test on compile: returned errors: it wasn't a complete map. it found vrad.exe - good sign.
C:\Program Files\Steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin
"Configs"
{
"Games"
{
"Half-Life 2: Episode Two"
{
"GameDir" "c:\program files\steam\steamapps\andrewwallace99\half-life 2 episode two\ep2"
"hammer"
{
"GameData0" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\halflife2.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "c:\program files\steam\steamapps\andrewwallace99\half-life 2 episode two\hl2.exe"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "info_player_start"
"BSP" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vbsp.exe"
"Vis" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vvis.exe"
"Light" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vrad.exe"
"GameExeDir" "c:\program files\steam\steamapps\andrewwallace99\half-life 2 episode two"
"MapDir" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk_content\ep2\mapsrc"
"BSPDir" "c:\program files\steam\steamapps\andrewwallace99\half-life 2 episode two\ep2\maps"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
}
}
"Team Fortress 2"
{
"GameDir" "c:\program files\steam\steamapps\andrewwallace99\team fortress 2\tf"
"hammer"
{
"GameData0" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\tf.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "c:\program files\steam\steamapps\andrewwallace99\team fortress 2\hl2.exe"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "info_player_teamspawn"
"BSP" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vbsp.exe"
"Vis" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vvis.exe"
"Light" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vrad.exe"
"GameExeDir" "c:\program files\steam\steamapps\andrewwallace99\team fortress 2"
"MapDir" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk_content\tf\mapsrc"
"BSPDir" "c:\program files\steam\steamapps\andrewwallace99\team fortress 2\tf\maps"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
}
}
"Portal"
{
"GameDir" "c:\program files\steam\steamapps\andrewwallace99\portal\portal"
"hammer"
{
"GameData0" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\portal.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "c:\program files\steam\steamapps\andrewwallace99\portal\hl2.exe"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "info_player_start"
"BSP" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vbsp.exe"
"Vis" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vvis.exe"
"Light" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vrad.exe"
"GameExeDir" "c:\program files\steam\steamapps\andrewwallace99\portal"
"MapDir" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk_content\portal\mapsrc"
"BSPDir" "c:\program files\steam\steamapps\andrewwallace99\portal\portal\maps"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
}
}
"Gmod"
{
"GameDir" "c:\program files\steam\steamapps\andrewwallace99\garrysmod\garrysmod"
"hammer"
{
"GameData0" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\garrysmod.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "c:\program files\steam\steamapps\andrewwallace99\garrysmod\hl2.exe"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "info_player_start"
"BSP" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vbsp.exe"
"Vis" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vvis.exe"
"Light" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vrad.exe"
"GameExeDir" "c:\program files\steam\steamapps\andrewwallace99\garrysmod"
"MapDir" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk_content\garrysmod\mapsrc"
"BSPDir" "c:\program files\steam\steamapps\andrewwallace99\garrysmod\garrysmod\maps"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
}
}
}
"SDKVersion" "3"
}
11 August 2008
10 August 2008
09 August 2008
definitions of porosity
google definitions of porosity
this experiment examines the porosity of a surface created by an explosion. in particular, addressing the cavities, spaces and volumes of porosity as a means of defining form.
hypothesis:
if a surface is exposed to an explosive force it will deform and eventually decompose. if a surface's porosity is measured by the spaces between each particle then the porosity will be at it's greatest at the moment prior to the surfaces dissolution.
method:
- Degree to which soil, gravel, sediment or rock is permeated with pores or cavities through which water or air can move.
- A measure of the number and size of the spaces between each particle in a rock.
- Percentage of the rock volume that can be occupied by oil, gas or water.
this experiment examines the porosity of a surface created by an explosion. in particular, addressing the cavities, spaces and volumes of porosity as a means of defining form.
hypothesis:
if a surface is exposed to an explosive force it will deform and eventually decompose. if a surface's porosity is measured by the spaces between each particle then the porosity will be at it's greatest at the moment prior to the surfaces dissolution.
method:
- using small objects a large surface will be created.
- deform the surface with a single explosion.
- record the surface's actions from the top view, side view and front view.
- find the moment when the surface reaches it's breaking point.
- model the surface at break point.
- repeat using multiple explosions.
06 August 2008
explosions in gmod
THE BARRELS FORM A SURFACE WHICH DEFORMS WHEN A FORCE IS APPLIED. DURING THE PROCESS OF DEFORMATION THE SURFACE CREATES SOME INTERESTING FORMS.
Subscribe to:
Posts (Atom)