26 August 2008
18 August 2008
12 August 2008
garrysmod gameinfo.txt
trying to get the sdk to work for gmod. i edited the gameinfo.txt as below (my edit is in blue)
it brought up the gmod option with the orangebox engine
i did a quick test on compile: returned errors: it wasn't a complete map. it found vrad.exe - good sign.
C:\Program Files\Steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin
"Configs"
{
"Games"
{
"Half-Life 2: Episode Two"
{
"GameDir" "c:\program files\steam\steamapps\andrewwallace99\half-life 2 episode two\ep2"
"hammer"
{
"GameData0" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\halflife2.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "c:\program files\steam\steamapps\andrewwallace99\half-life 2 episode two\hl2.exe"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "info_player_start"
"BSP" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vbsp.exe"
"Vis" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vvis.exe"
"Light" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vrad.exe"
"GameExeDir" "c:\program files\steam\steamapps\andrewwallace99\half-life 2 episode two"
"MapDir" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk_content\ep2\mapsrc"
"BSPDir" "c:\program files\steam\steamapps\andrewwallace99\half-life 2 episode two\ep2\maps"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
}
}
"Team Fortress 2"
{
"GameDir" "c:\program files\steam\steamapps\andrewwallace99\team fortress 2\tf"
"hammer"
{
"GameData0" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\tf.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "c:\program files\steam\steamapps\andrewwallace99\team fortress 2\hl2.exe"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "info_player_teamspawn"
"BSP" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vbsp.exe"
"Vis" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vvis.exe"
"Light" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vrad.exe"
"GameExeDir" "c:\program files\steam\steamapps\andrewwallace99\team fortress 2"
"MapDir" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk_content\tf\mapsrc"
"BSPDir" "c:\program files\steam\steamapps\andrewwallace99\team fortress 2\tf\maps"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
}
}
"Portal"
{
"GameDir" "c:\program files\steam\steamapps\andrewwallace99\portal\portal"
"hammer"
{
"GameData0" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\portal.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "c:\program files\steam\steamapps\andrewwallace99\portal\hl2.exe"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "info_player_start"
"BSP" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vbsp.exe"
"Vis" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vvis.exe"
"Light" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vrad.exe"
"GameExeDir" "c:\program files\steam\steamapps\andrewwallace99\portal"
"MapDir" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk_content\portal\mapsrc"
"BSPDir" "c:\program files\steam\steamapps\andrewwallace99\portal\portal\maps"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
}
}
"Gmod"
{
"GameDir" "c:\program files\steam\steamapps\andrewwallace99\garrysmod\garrysmod"
"hammer"
{
"GameData0" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\garrysmod.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "c:\program files\steam\steamapps\andrewwallace99\garrysmod\hl2.exe"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "info_player_start"
"BSP" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vbsp.exe"
"Vis" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vvis.exe"
"Light" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vrad.exe"
"GameExeDir" "c:\program files\steam\steamapps\andrewwallace99\garrysmod"
"MapDir" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk_content\garrysmod\mapsrc"
"BSPDir" "c:\program files\steam\steamapps\andrewwallace99\garrysmod\garrysmod\maps"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
}
}
}
"SDKVersion" "3"
}
it brought up the gmod option with the orangebox engine
i did a quick test on compile: returned errors: it wasn't a complete map. it found vrad.exe - good sign.
C:\Program Files\Steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin
"Configs"
{
"Games"
{
"Half-Life 2: Episode Two"
{
"GameDir" "c:\program files\steam\steamapps\andrewwallace99\half-life 2 episode two\ep2"
"hammer"
{
"GameData0" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\halflife2.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "c:\program files\steam\steamapps\andrewwallace99\half-life 2 episode two\hl2.exe"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "info_player_start"
"BSP" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vbsp.exe"
"Vis" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vvis.exe"
"Light" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vrad.exe"
"GameExeDir" "c:\program files\steam\steamapps\andrewwallace99\half-life 2 episode two"
"MapDir" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk_content\ep2\mapsrc"
"BSPDir" "c:\program files\steam\steamapps\andrewwallace99\half-life 2 episode two\ep2\maps"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
}
}
"Team Fortress 2"
{
"GameDir" "c:\program files\steam\steamapps\andrewwallace99\team fortress 2\tf"
"hammer"
{
"GameData0" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\tf.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "c:\program files\steam\steamapps\andrewwallace99\team fortress 2\hl2.exe"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "info_player_teamspawn"
"BSP" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vbsp.exe"
"Vis" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vvis.exe"
"Light" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vrad.exe"
"GameExeDir" "c:\program files\steam\steamapps\andrewwallace99\team fortress 2"
"MapDir" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk_content\tf\mapsrc"
"BSPDir" "c:\program files\steam\steamapps\andrewwallace99\team fortress 2\tf\maps"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
}
}
"Portal"
{
"GameDir" "c:\program files\steam\steamapps\andrewwallace99\portal\portal"
"hammer"
{
"GameData0" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\portal.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "c:\program files\steam\steamapps\andrewwallace99\portal\hl2.exe"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "info_player_start"
"BSP" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vbsp.exe"
"Vis" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vvis.exe"
"Light" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vrad.exe"
"GameExeDir" "c:\program files\steam\steamapps\andrewwallace99\portal"
"MapDir" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk_content\portal\mapsrc"
"BSPDir" "c:\program files\steam\steamapps\andrewwallace99\portal\portal\maps"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
}
}
"Gmod"
{
"GameDir" "c:\program files\steam\steamapps\andrewwallace99\garrysmod\garrysmod"
"hammer"
{
"GameData0" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\garrysmod.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "c:\program files\steam\steamapps\andrewwallace99\garrysmod\hl2.exe"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "info_player_start"
"BSP" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vbsp.exe"
"Vis" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vvis.exe"
"Light" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk\bin\orangebox\bin\vrad.exe"
"GameExeDir" "c:\program files\steam\steamapps\andrewwallace99\garrysmod"
"MapDir" "c:\program files\steam\steamapps\andrewwallace99\sourcesdk_content\garrysmod\mapsrc"
"BSPDir" "c:\program files\steam\steamapps\andrewwallace99\garrysmod\garrysmod\maps"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
}
}
}
"SDKVersion" "3"
}
11 August 2008
10 August 2008
09 August 2008
definitions of porosity
google definitions of porosity
this experiment examines the porosity of a surface created by an explosion. in particular, addressing the cavities, spaces and volumes of porosity as a means of defining form.
hypothesis:
if a surface is exposed to an explosive force it will deform and eventually decompose. if a surface's porosity is measured by the spaces between each particle then the porosity will be at it's greatest at the moment prior to the surfaces dissolution.
method:
- Degree to which soil, gravel, sediment or rock is permeated with pores or cavities through which water or air can move.
- A measure of the number and size of the spaces between each particle in a rock.
- Percentage of the rock volume that can be occupied by oil, gas or water.
this experiment examines the porosity of a surface created by an explosion. in particular, addressing the cavities, spaces and volumes of porosity as a means of defining form.
hypothesis:
if a surface is exposed to an explosive force it will deform and eventually decompose. if a surface's porosity is measured by the spaces between each particle then the porosity will be at it's greatest at the moment prior to the surfaces dissolution.
method:
- using small objects a large surface will be created.
- deform the surface with a single explosion.
- record the surface's actions from the top view, side view and front view.
- find the moment when the surface reaches it's breaking point.
- model the surface at break point.
- repeat using multiple explosions.
06 August 2008
explosions in gmod
THE BARRELS FORM A SURFACE WHICH DEFORMS WHEN A FORCE IS APPLIED. DURING THE PROCESS OF DEFORMATION THE SURFACE CREATES SOME INTERESTING FORMS.
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