11 October 2008

particles

NVIDIA:

NUMBER OF PARTICLES 60 000. THE PARTICLES ARE EITHER SPHERICAL MESHES OR CIRCULAR SHAPED SPRITES


07 October 2008

TEXTURE MAPS, NORMAL MAPS AND MORE

www.filterforge.com
is a website with loads of texture maps including normal maps, bump maps, diffuse maps, etc.

www.gimp.org/
GIMP is the GNU Image Manipulation Program. It is a freely distributed piece of software for such tasks as photo retouching, image composition and image authoring. Think free photoshop.

http://nifelheim.dyndns.org/~cocidius/normalmap/
Is a plugin to GIMP to create normal maps from your images.

http://www.bencloward.com/tutorials_normal_maps1.shtml
is a tutorial and explanation on what a normal map is and how to use them.

22 September 2008

EXPERIMENT 2!!!!!! JEREMY MARK THIS ONE.

PAN/ CACTUS MODEL/



zzzzzzzzzzzzzzzzzzOOM>> 66%

THE PROCESS OF DEFORMATION TO THE POINT OF UNRECOGNITION.

ROTATION /// 41%

USING THE SOLID AS A SURFACE TO ACHIEVE UNRECOGNITION. THE CLOTH REPRESENTS THE BODY IN RICHARD GOODWIN'S WORKS. CLOTH IS THE BOUNDARY BETWEEN OUR PUBLIC AND PRIVATE PERSONAL SPACE. THIS MODEL TURNS THE SOLID INTO A CLOTH TO REDEFINE THE PUBLIC AND PRIVATE SPACE.

files if u want them are here
http://files.filefront.com/exp2zip/;11867759;/fileinfo.html

21 September 2008

kickflip project 1.1 & 1.2

kickflip 1.1


kickflip 1.2

infiltration. more hardcore than porosity

"the practice and theory of urban exploration in areas not designed for public usage"

www.infiltration.org

17 September 2008

work


house vassiliou.
UT3 real time environment.